![]() I still to this day make notes in journals (whether it’s by way of the 3DS or a digital notebook/actual notebook), a relic of my past gaming habits. ![]() Mapping is key here, as the game allows you to manually track paths with the bottom 3DS screen, so you’re kinda-sorta figuring it out all on the go. Combat is very traditional but satisfying, as you start with party members who can fulfill every traditional niche, and the weakness/scan system keeps you interested even in the most menial fights. You go into dungeons, walk around, locate treasure and shortcuts, map everything out, and repeat until you’ve finished each world. Persona Q2 facilitates all of this with a satisfying exploration-based formula (so long as you have a penchant for traipsing about dungeons). Enemies are fought with a traditional turn-based JRPG battle system, and FOEs are basically superbosses that need to be tactically sidestepped like puzzles. You know those first-person ’90s PC dungeon crawlers? Well you’ll take on that viewpoint as you navigate through mazes filled with random encounter-triggered enemies and big bads called FOEs. The way the actual game plays out is similar to the Etrian Odyssey series, which is hella niche so I’ll explain a bit. There are no English voiceovers in Q2, which might bum some people out, but it’s basically business as usual for me. All this time the cast members are roasting the world and the denizens that inhabit it, which only adds to the fun. For the first universe, a scummy teacher fancies himself a superhero so egotistical that he doesn’t mind squashing citizens in his wake: everything is over-the-top, from the enemy designs to the Metropolis style theme. The gist is that you’re thrown into different worlds that are made in the image of a specific character. The cinema motif is wonderful, and only adds to the already heavy David Lynchian themes that the Persona series wears on its sleeve. There’s plenty of moments of respite with quipping, lots of time spent in menus, and heaps of anime cutscenes when important events play out. What plays out can only be described as an interactive anime, which is much of the draw of a lot of Atlus RPGs. You’ll easily be able to pick up on their various quirks and discern their relationships over time, with the exception of Morgana, the morphing cat companion. You’ll get a quick rundown of the gang (like really quick, five minutes tops), then you’re diving into the game’s dungeons, doled out through the lens of a movie theater dreamscape. While you’ll most definitely get more out of the little micro-interactions between cast members and pick up on some references in the dialogue, this is very much built as a side story that just happens to have the Phantom Thieves in it. Interestingly enough it can also be your intro to Persona 5. Me? I could watch these clowns fool around for another 100 hours. How much you’ll enjoy Persona Q2 really does hinge on what side of the fence you’re on. Hell, a lot of people weren’t even receptive to Persona 5 The Royal, and thought that the crew had already overstayed their welcome with one core Persona entry. That list includes Persona Q2, because while the original Persona Q was meant to be a crossover of sorts, the spotlight-stealing Phantom Thieves are taking point this time around.Ī lot of you probably groaned at the idea of more Joker and company. While every Persona game runs the risk of being overexposed, the people over at Atlus are really looking out for the Phantom Thieves, as they’ve already gotten their rhythm spinoff, and are set to host a Koei-Tecmo-led Musou hack and slash, as well as star in a litany of cameos in other games. We’re officially in Persona 5 overdrive mode.
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